Bring the Gaussian splats you already have. Each one gets a viewer, a share link / embed snippet and place-in-space AR, with no card and nothing to install at either end. Up to 100 products on the free account. Take them out again as PLY or SOG whenever you want, or push straight to SuperSplat.
100
Products hosted, free
Free
Place-in-space AR on every one
PLY / SOG
Export, any time, no charge
Most 3D fails the same test. A product page has a page weight and page speed allowance, the merchandising team guards it, and anything that threatens the budget gets pulled before Black Friday. So the viewer renders the splat itself in the browser, with no app, no plugin and no video standing in for it. Our own UG3D® twins come out between 4 and 17MB.
The controls that affect weight are the ones you can set per product. Zoom and view limits keep the camera inside the detail you actually captured. A saved starting position means the viewer opens on the hero angle instead of wherever the capture happened to begin. The thumbnail carries the frame until a visitor touches it.
The clutch at the top of the page is the first. These two are hosted the same way and embedded exactly the way yours would be. Drag to spin them. On a phone, the AR button puts them in the room at the size they were captured. Both are lazy loaded, so they cost nothing until you reach this section.
More in the gallery.
Hosting a file is the easy half. What decides whether a splat is usable on a real product page is everything around it: where the camera opens, how far someone can zoom, what shows before they interact, and whether you can change any of it later without breaking the link you already sent.
Pick a background colour or go transparent so the splat sits on your own page. Watermark, shadow, dimensions, disclaimer and the interaction hint are each a toggle.
Set the field of view and autorotate speed, then fence the camera in with zoom limits and vertical or horizontal view limits.
Spin the model to the shot you want, save the camera, and every visitor arrives there. Position and rotation are stored per product.
Take the still from any angle in the viewer rather than accepting whatever the first frame happened to be.
Add hotspots to materials, construction and features, then save them as a group and reuse that group across a range.
Set a tour through the hotspots, and a landing tour that plays when the viewer opens so the product introduces itself.
Replace a splat with a better capture and keep the same link. Version history stays behind it.
Save your viewer settings as a preset and apply it to the next hundred products instead of tuning each one.
The hosting is the floor, not the ceiling. This is the archive your splats land in, the toggle that puts them in a room, the studio that turns them into imagery and the numbers that tell you whether any of it worked.




One toggle turns it on. The viewer renders the splat itself in the room at true scale, so a shopper sees the product rather than a stand-in model of it. There is a QR code for getting from desktop to a phone, and nothing for anyone to install.
Where a product has no real-world size set yet, AR shows it at the size it was captured and does not claim it is life-size. Set the dimensions and it switches.
The captured splat itself, rendered where the camera is pointing, at the scale you set. Shoppers see the product they are about to buy, down to the weave. Included on every account, the free one included.
Plenty of platforms make uploading easy and leaving quietly hard. Everything you put in here stays yours, in formats other tools already read, and the door out sits on the same screen as the door in. The all outputs one capture gives you are all exportable.
The raw splat, ready for Blender, Cinema 4D, After Effects or whatever your team already runs.
The compressed format, for when you want the small file rather than the full one.
Send a splat straight into SuperSplat when you want to edit somewhere else, and bring it back when you are done.
The same free account that stores your splats is the one that makes new ones and turns them into content. That is the part people miss when they come looking only for somewhere to put a file.





UG3D® turns a short product video into a 3D twin in around an hour. The free account opens with 10,000 credits, which is ten of them at HD, so you can scale past the splats you arrived with. How it works
Product and lifestyle stills generated from the twin you already have, so a catalogue gets imagery without a second shoot. See the outputs
Materials, construction, styling and details read off the scan and published as JSON-LD, which is what AI shopping agents read. Learn about the Voxelo 3.0 release
An archive rather than a folder: thumbnails, versions, links and settings per product, up to 100 in total on the free account.
What gets viewed, spun and placed in a room, per 3D twin, so you can tell which products earn the embed.
One line of HTML on Adobe Commerce, WooCommerce and BigCommerce. The no-code Shopify app is on the paid plans. Features
A hundred products is where this starts. Catalogues that run to thousands, archives that have to outlive the people who built them, client work by the rack. The account carries that, and the parts that matter at that size are the ones nobody thinks about when they have ten.
Two shapes of work end up here. Ecommerce teams building a 3D pipeline that has to survive the thousandth SKU, and archives: product libraries, heritage and cultural collections, anything captured once and kept for a long time. Both want the same three things. Somewhere durable to put the files, a viewer that does them justice, and a way to drive it without clicking.
3DGS stands for 3D Gaussian splatting, a way of representing a real object as millions of small coloured points rather than as a mesh with textures. 3DGS hosting is somewhere to store those files and serve them to a browser with a viewer attached, so a link or an embed shows the object rather than downloading a file nobody can open. There are live ones to spin in the gallery.
Up to 100 products in total on the free Voxelo account, with no card. Each one gets the viewer, a share link / embed snippet and place-in-space AR. Full detail on pricing.
It is a free account rather than a trial. The hosting and the viewer stay. What runs out is the one-off credit, and it is one pot spent on whichever you want: 10,000 credits, which is ten HD 3D twins, or five Ultra HD, or around 400 AI shots, or any mix of the three. Top-ups are not sold on the free account, so when the pot is empty the next step is a paid plan. The hosting and the viewer carry on either way. See what each plan carries on pricing.
Yes. Download PLY or SOG at any time, or push a splat to SuperSplat to edit it elsewhere. Nothing is locked to the platform.
No. Place-in-space AR is on every account including the free one, as a single toggle per product, with no app for the shopper to install. How place-in-space AR works.
It does not have to. The embed is one line of HTML and can be lazy loaded, so it fetches nothing until a visitor scrolls to it. A captured thumbnail covers the frame until then. Voxelo’s own UG3D® twins come out between 4 and 17MB, and the all outputs page lists what else one capture produces.
Film the product for about three minutes on a phone and UG3D® returns a 3D twin in around an hour. The free account opens with enough credit for ten of them at HD. How it works, step by step.
£0
Free account · no card
£18/mo
Basic · billed yearly at £216 · ex VAT
More credits, more 3D twins, more AI shots, and API access for driving a catalogue from your own systems. Monthly billing is £20 a month. Grow and Pro sit above it. All prices exclude VAT.
See pricing →A hundred products, a viewer on each, AR on each, and the files still yours. See the case by vertical if you need to argue it internally.